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Community Forums › General Forums › Public Forums › Task Force Elite GENERAL UPDATE 3.6
Task Force Elite GENERAL UPDATE 3.6

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Silent
TEAM TIO MAPPER
TEAM TIO MAPPER

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Joined: Oct 14, 2018
Posts: 73
Location: Netherlands
PostPosted: Sat Feb 27, 2021 4:27 am
Post subject: Task Force Elite GENERAL UPDATE 3.6

We're currently deploying a massive update: Early access 3.6
This update is the groundwork for major features like Vehicles, Map maker, competitive clan wars ,new game modes, spectactor mode to name a few.
Bug hunting season is now open! Please help us by reporting any bugs or issues you may encounter while playing the game within the next 48 hours, so we can address each and every report as soon as possible. To report these bugs you can join our discord server at discord.com/invite/d6HhVwq , our forums at www.taskforceelite.com, of if you prefer, leave us a topic on our steam official game forums.
Please find below the changelog for 3.6:
Fixed crashed/freeze when scrolling mouse during death phase
Fixed map vote repetitiveness issue (Thanks@ ICIshoot & Kawasaki.WAW)
Changed HUD toggle from H->F5
Increased m4 bullet drop (slightly noticeable above 600mt distance)
Added spectator mode
Added new vehicle system. You can now command vehicles to drive you to multiple waypoints and objectives defined by the map creator. RPG direct hits to humvee cause 75DMG to occupants and m203 direct hits cause 20 DMG out of player's 100 HP.
Optimized widget and object ticking time
Added kill hit SFX
Muzzleflash persistency bug fix
Auto-m203 from ladder bug fix
TKOTH Reset timer now a configurable value on server tool
Increased third-person sound for m4 shooting
Added Insurgency Takedown map with a new player visibility tweak
Overhaul to Under Siege map including bigger zone area.
Improvements to Shipyard map
Improvements to Killing Fields map
Claymore kill angle reduced from 90º to 65º
Stationary helicopter sound reduced
Clan war system on server tool (BETA)
Live Results API (BETA)
Moved Outpost on BadBeat Red spear side to outside ruins
Fixed several collision issues
Crouch clipping through walls fix
Bad beat zone downsize
Auto-kick from server after being inactive back to main menu
Improved helicopter physics on takeover, maneuver and hover
Thanks everyone who reported bugs. Thank you @DUZ for the large number of contributions.
Hot patch changelog 3.6b (26 February 2021, 4:30pm GMT+0):
Fixed Tactical map displays wrong place of death
Fixed Outpost E bug
Fixed seeing enemy name tags bug (Thanks @pure#7728)
Fixed m203 bugs (thanks @DUZ#8703)
Fixed map rotation broken (Thanks @Bulldog1#2271)
Fixed smoke m203 breaks helicopter
Updated the names of waypoint destinations of vehicles
Fixed desynced reset timer in HUD first time (thanks @Kawa)
Fixed zone issue in Killing Fields and UnderSiege
Fixed missing death cam for Insurgency Takedown
Fixed RPG Damage to 75 and M203 damage to 30 for Humvee hits
Fixed NULL for rebind of Hud on/off
UnderSiege new map version release
Insurgency Takedown map fixes and tweaks release. Removed singing sound.
Shipyard map tweaks release
New Killing Field sniper nest at oil field and other map fixes & tweaks
Updated UnderSiege screenshot
Still a few other minor issues pending, for next hot patch, including allowing 0 as reset zone timer.
We also would like to inform that we've issued our first 2 lifetime bans for cheating, caught by our anticheat software partner: EQU8 - www.equ8.com. More information on our discord: discord.com/invite/d6HhVwq and forums: www.taskforceelite.com
Thanks everyone and enjoy!

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