WHAT TO EXPECT IN THE TIOCOOP92 VERSION
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#1: WHAT TO EXPECT IN THE TIOCOOP92 VERSION Author: TedsmellyLocation: Qld Australia PostPosted: Sun Feb 21, 2016 3:33 pm
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yernuts KEEP BHD COOP ALIVE yernuts

shotgun WHAT TO EXPECT IN THE TIOCOOP92 VERSION shotgun


GAME MENU
A new look and layout to the game menu, new fonts, new continuous menu music and a drum roll when entering a map.

MISSION EDITOR
The Camo Mission Editor was part of the TIOcoop92 but we removed it. It needs more work before it can be used. Your BHD player Character can still be in the correct Camo uniform for the terrain type. Camo change instructions can be found on our web site in a post called HOW TO CHANGE BHD PLAYER CHARACTER CAMO

AI
AI will run left and right, roll left and right, go prone, dive to prone, stoop and walk, crawl forwards and sideways, draw backward and sideways, Knee and shoot, walk and shoot, run and shoot, shoot from prone, jump better and have some other styles of running.

New AI - There are AI that throw knives, grenades and flashbangs, A deadly flamerthrower AI, Another dead soldier all messed up, Two wounded soldiers laying on the ground with bodies that twist and flinch from the hips.
A skeleton all messed up, Three zombies - one crawls, another zombie walks and the other walk/runs real weird.

You will hear many different weapon sounds coming from the AI. You will have AI going prone, you think you killed them, you turn or go and see and they rise to a crouch and shoot you dead. Some AI will shoot you and then come up and Tea Bag you. Others will kill you and come over and put a few shots into your corpse for good measure.

PLAYER CHARACTERS
New uniforms for player characters, New character faces, Player character speed has increased.

EFFECTS
You will see many different FX, All splashes, ripples, wakes, fountains, bubbles and sprays will have a light blue look.
Explosions will have different coloured thicker smoke and the explosion flames will have a different look and shape.

There will be FX giving your map Flying Moths, Butterflies, Fireflies, Mosquitos and Jumping Bugs. Bigger and better electrical sparks, Bigger killzones for explosions and debris spread to match.
Other FX - Fog Mist, Stars, Blinking Stars, Lightning, Large Dust Storms, Intermittent Dust Storms and a Nuclear Explosion Effect.

SOUNDS
Most of the original BHD sounds have been refreshed and hundreds of new sounds added. Hundreds of dialog waves for SinglePlayer maps.

WEAPONS
Seven Assualt Rifles, Five Sniper Rifles, Two Machine Guns, Five Hand Guns, Three (Stinger, Mortar, AT4) Launchers, Satchel Charge.
Additional Weapons
Flamethrower, Molotov Grenade, Throwing Knives, Flare Gun, Timer Satchel (Timer Satchel is non selectable, it's always carried). Thermite Flat Pack (Thermite Flat Pack is non selectable, it is a subclass to the Satchel Charge).
Updated Weapons
An update to the Stinger Missile Launcher, AT4 and Flare Gun (longer lasting Green Flares).

VEHICLES
Donated to TIO and new to BHD is a Mobile Chinook with Armoury and a Mobile Technical with Armoury.

FOLIAGE
Updated Winter foliage, Heaps more Jungle and Desert foliage, New foliage for Volcanic Theme.

BUILDINGS
Jungle Huts, Jungle Structures, more City and Desert buildings, more Winter buildings and Volcanic buildings. Alot of new skins for buildings ( A lot of Skins are not too far removed from the original).

VOLCANIC THEME
A Volcanic Theme has been added. Volcanic terrains, buildings and Rubble, Foliage, Rocks, Lava flows and Erupting Volcano Effects.

reddot THINGS THAT EXPLODE OR GO BOOM reddot (These items never exploded before)
Exploding Fire Barrel, Large Food Crate, C130 Plane, Three Team Sabre Large Oil Tanks, Fountain, Double Telegraph pole, Coffee Table, Small Field Armoury, 16ft Mesh Fence section. The Large Group of Grass catches fire and burns, leaving a clear field of view.


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There is much much more then what is stated above, it's a mappers paradise and a great revisit for all players, especially for players who enjoy Co-Op.

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OBJECTIVE
Our aim with this version is to try and slow down the run and gun style of play and make you use a more tactical approach. Now that the AI are smarter, sharper and have weapons to match, your game play has to change. If you advance to fast you will die.

We have a "No AI Re-Spawn" policy in our maps made for our TIOcoop92. So once you have battled hard for that ground, it's yours, no AI re-spawn. Our 92 test server has sixty maps in rotation, all with no AI re-spawn.

You are able to install our Mod with BHD only or with BHDTS installed on your computer. Both BHD and BHDTS players can join a TIOcoop Mod server and play together. It does not matter what game type map is being hosted. Our Mod is a BHD Mod and when hosted on Novaworld it will display as a BHD server.


CRYSTAL BALL VIEW
We intend to promote this TIOcoop92 through all the resource sites. In the past we only advertised through word of mouth, our old web site, teamspeak and on our servers.

If this Mod generated enough interest, we would consider converting it to a Mod for all game type and not just Co-Op.


Last edited by Tedsmelly on Tue Aug 01, 2017 8:37 am; edited 3 times in total

#2: Re: WHAT TO EXPECT IN THE TIOCOOP92 VERSION Author: HandyandyUKLocation: Germany PostPosted: Wed Jan 25, 2017 10:41 pm
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I know I've mentioned it already Ted, but I fancied posting something so I wish to point out the lack of fire mode selection in 92 compared with 91.

I commonly use the suppressed M4 which in 91 you can select single shot or auto - great for short range sniping and general panic equally.
In 92 it only permits auto, thus making the more tactical approach near on impossible Sad

Post over - cuppa time.

#3: Re: WHAT TO EXPECT IN THE TIOCOOP92 VERSION Author: TedsmellyLocation: Qld Australia PostPosted: Thu Jan 26, 2017 10:27 am
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Hi Handy, I did forget to look at the M4. The trouble now is I have the weapons set and ready for Mod release. I removed most of the sub categories from the weapons so I had room for more weapons.

I will look at it Handy but no promises. I am still trying to recover from a massive crash.

You can single shot with an Auto but it's a pain.

#4: Re: WHAT TO EXPECT IN THE TIOCOOP92 VERSION Author: OzzyWAW PostPosted: Sun Apr 16, 2017 4:12 pm
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hello, i wonder wen the mod 9.2 is ready to dwn.
thnx and your the best !!

#5: Re: WHAT TO EXPECT IN THE TIOCOOP92 VERSION Author: TedsmellyLocation: Qld Australia PostPosted: Sun Apr 16, 2017 7:37 pm
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Hi Ozzy,
Soon, is the best answer. If we don't receive anymore headaches, it will look good in two weeks.

Fingers Crossed!!!!!

#6: Re: WHAT TO EXPECT IN THE TIOCOOP92 VERSION Author: OzzyWAW PostPosted: Mon Apr 17, 2017 3:49 pm
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Tedsmelly wrote:
Hi Ozzy,
Soon, is the best answer. If we don't receive anymore headaches, it will look good in two weeks.

Fingers Crossed!!!!!



thnx,i keep Fingers Crossed laff

#7: Re: WHAT TO EXPECT IN THE TIOCOOP92 VERSION Author: TedsmellyLocation: Qld Australia PostPosted: Tue Aug 01, 2017 8:39 am
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Finally!!! We have a Public Release.

#8: Re: WHAT TO EXPECT IN THE TIOCOOP92 VERSION Author: FrenchkissLocation: BFE PostPosted: Sun Aug 06, 2017 12:16 am
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Howdy everyone,
Did we go to a newer version of 92? I have the 5 but its not letting me on.. Kicks me right when I'm in the map.. Suggestions?

Frenchie....



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