The maps I created
Quote from Souris Léogadan on September 1, 2024, 2:57 amGood morning, Ha, that reassures me that it worked . Did you love this map ?
Good morning,
Ha, that reassures me that it worked .
Did you love this map ?
Quote from Souris Léogadan on September 22, 2024, 5:13 amBonjour, voici la nouvelle carte.
Sur cette carte, il faut détruire des objets pour avancer.
En arrivant sur la PSP A, si les ennemis sont indestructibles, il faut retourner sur la PSP D et M et détruire des objets comme des radios, par exemple.
Bonjour, voici la nouvelle carte.
Sur cette carte, il faut détruire des objets pour avancer.
En arrivant sur la PSP A, si les ennemis sont indestructibles, il faut retourner sur la PSP D et M et détruire des objets comme des radios, par exemple.
Quote from Souris Léogadan on January 1, 2025, 11:12 amHere is the new map.
Here is the new map.
Uploaded files:Quote from Souris Léogadan on March 30, 2025, 2:32 amCard delete
Card delete
Quote from Souris Léogadan on December 7, 2025, 4:35 pmHello everyone,
Here's the new map. I had already published it, but it contained a few bugs. I've fixed them, and it's now up to date. I've remade it with this map, paying meticulous attention to detail.
You'll need to destroy objects to progress.
Once the large depot is opened, a helicopter will arrive in about 10 minutes.
The helicopter will be used to open the tunnel door.
At the end, inside the house, you'll need to eliminate all the enemies to complete the level.
If you encounter any bugs, please let me know.
Have fun!
Hello everyone,
Here's the new map. I had already published it, but it contained a few bugs. I've fixed them, and it's now up to date. I've remade it with this map, paying meticulous attention to detail.
You'll need to destroy objects to progress.
Once the large depot is opened, a helicopter will arrive in about 10 minutes.
The helicopter will be used to open the tunnel door.
At the end, inside the house, you'll need to eliminate all the enemies to complete the level.
If you encounter any bugs, please let me know.
Have fun!
Uploaded files:Quote from Souris Léogadan on December 13, 2025, 4:02 amHi Ted,
Have you tried the map I created since then?
What did you think of it?
Your feedback will help me improve the maps I create in the future.
Hi Ted,
Have you tried the map I created since then?
What did you think of it?
Your feedback will help me improve the maps I create in the future.
Quote from Tedsmelly on December 14, 2025, 2:05 pmHey Souris,
I have the map, I took a quick look but I have not had time to play it fully.
I prefer to test a map with a few players, instead of testing it myself.
I know some people have played it but I have not spoken with them yet.
I hope it is alright with you, if our Mappers do some changes to your maps.
If needed, our Mappers will change things to make the map run smoother
and more playability. It makes it easier if our Mappers to do the changes,
instead of passing it back and forth.
Ted
Hey Souris,
I have the map, I took a quick look but I have not had time to play it fully.
I prefer to test a map with a few players, instead of testing it myself.
I know some people have played it but I have not spoken with them yet.
I hope it is alright with you, if our Mappers do some changes to your maps.
If needed, our Mappers will change things to make the map run smoother
and more playability. It makes it easier if our Mappers to do the changes,
instead of passing it back and forth.
Ted
Quote from hawk911t on December 21, 2025, 5:11 amI downloaded it and we play tested it with 3 people. There seems to be an issue with being able to see through doors. There are also WAY to many respons. If you are going to have AI respon, try to keep it to once. I haven't opened the map to look inside it, but those 2 things are the biggest things that stuck out as we were playing it. Great layout and solid ideas.
The map was The-unhealthy-rebels.
I downloaded it and we play tested it with 3 people. There seems to be an issue with being able to see through doors. There are also WAY to many respons. If you are going to have AI respon, try to keep it to once. I haven't opened the map to look inside it, but those 2 things are the biggest things that stuck out as we were playing it. Great layout and solid ideas.
The map was The-unhealthy-rebels.
Quote from Souris Léogadan on January 6, 2026, 9:45 amHello,
thank you for your feedback. Indeed, the visibility is white at the tunnel entrance and exit, but this bug has no impact on the map. Regarding the AI, I've included quite a bit of it because it makes the map more interesting. I highly recommend you try this map, you won't be disappointed! Have fun!
Hello,
thank you for your feedback. Indeed, the visibility is white at the tunnel entrance and exit, but this bug has no impact on the map. Regarding the AI, I've included quite a bit of it because it makes the map more interesting. I highly recommend you try this map, you won't be disappointed! Have fun!
